• Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017) 

      Weines, Jørn; Borit, Melania (Journal article; Tidsskriftartikkel; Peer reviewed, 2021-07-07)
      The goal of this article is to propose Game World Design and Analysis for Socio-Ecological Systems (GAS), a framework for the design and analysis of game worlds through socio-ecological systems lenses. Game World Design and Analysis for Socio-Ecological Systems invites designers to a structured reflection of their choices regarding game world correspondence with a real or fictional reference system ...
    • Exploring fishery history in game form: ‘Never again April 18!’ 

      Weines, Jørn (Journal article; Tidsskriftartikkel; Peer reviewed, 2021-12-02)
      This article studies the ways in which Norwegian fishery history can be explored through games. Using the 1989 closure of the Norwegian coastal cod commons as a case study, issues related to historical thinking and game studies are discussed. The main focus is on understanding history through serious games, but theoretical considerations for presenting the case in any game format are discussed. The ...
    • Finnmarkslandskap i endring - Omgivelsenes tillit til FeFo som forvalter, eier og næringsaktør 

      Broderstad, Else Grete; Josefsen, Eva; Søreng, Siri Ulfsdatter; Hausner, Vera; Weines, Jørn (Research report; Forskningsrapport, 2015-01-30)
      Rapporten presenterer og analyserer tre undersøkelser som til sammen gir et bilde av omgivelsenes tillit til Finnmarkseiendommen (FeFo) som forvalter, eier og næringsaktør. Undersøkelsene er foretatt blant befolkningen i Finnmark, blant FeFo's næringslivskunder og blant aktive naturbrukere. Analysene viser at det blant befolkningen er en generell lav oppslutning om FeFo som institusjon (lav diffus ...
    • Game-based learning for marine resource management: Reflections on using games in the Bachelor of Science in Fisheries and Aquaculture 

      Weines, Jørn (Doctoral thesis; Doktorgradsavhandling, 2021-09-03)
      This dissertation is a case-study of the development and introduction of game-based learning in the Bachelor of Science in Fisheries and Aquaculture at the Norwegian College of Fishery Science. The use of games for learning has long traditions, but is currently receiving increased attention from scholars in light of the increased focus on active learning in higher education institutions. The ...
    • Local ecological knowledge as source material for historical research. Reflections on interdisciplinary collaboration, politics and history through the Fávllis network and the Porsanger Fjord 

      Weines, Jørn (Master thesis; Mastergradsoppgave, 2016-05-12)
      Over the course of the past decades, local ecological knowledge (LEK) has become an increasingly present factor in policymaking and management in Norway and internationally. The effects of climate change are highly topical, which makes it important to explore the possibilities of LEK in all disciplines of the social sciences.
    • Playing at learning design 

      Maridatter, Kine; Weines, Jørn (Journal article; Tidsskriftartikkel, 2022)
      In the present paper, we describe our ongoing work on developing a new game-inspired approach for assisting and training staff in designing for learning. Building on our experiences from the process of working with learning design through structured workshops, we are looking for alternative formats that can facilitate a more holistic and efficient approach to the process. Turning to the field of ...
    • Playing with the Past to Understand the Present: The potential of using Nusfjord (2017) to Teach About the Complexity of Fisheries as SocioEcological Systems 

      Weines, Jørn; Borit, Melania (Journal article; Tidsskriftartikkel, 2019-10-17)
      Games are vehicles that transport their players between different realties (Peters & Westelaken 2014). By doing this, they have the potential to provide many different benefits for their players, such as relaxation, excitement, social interaction, and learning. Higher education is increasingly trying to capitalize on this potential and many teachers now make use of different forms of game-based learning ...
    • Promoting 21st Century Skills with Game-Based Learning in Interdisciplinary Fisheries Education 

      Weines, Jørn (Journal article; Tidsskriftartikkel, 2019-10)
      This conference paper presents the case of using a combination premade serious games and self-designed games at bachelor and master’s programs at the Norwegian College of Fisheries Science to facilitate the integration of different disciplines and the development of practical skillsets that are necessary for success in the seafood industry after graduation. Furthermore, it explores the preliminary ...
    • Social-ecological timelines to explore human adaptation to coastal change 

      Brattland, Camilla; Eythórsson, Einar; Weines, Jørn; Sunnanå, Knut (Journal article; Tidsskriftartikkel; Peer reviewed, 2018-12-19)
      Through the construction of a socio-ecological timeline for the Porsanger fjord ecosystem, this article illustrates the different ways in which environmental and social–ecological changes have influenced the adaptations of rural households in coastal Sami communities in Finnmark, north Norway. The main finding is that, although environmental change in the form of seal invasions and dwindling ...
    • Spilt kunnskap på lektorutdanninga. Førsteårsstudentenes erfaringer med «Kunnskapsspillet» 

      Strandbu, Astrid; Weines, Jørn; Esaiassen, Margrethe (Journal article; Tidsskriftartikkel; Peer reviewed, 2021-02-16)
      Forskning viser at læringsmetoder som engasjerer studentene kan bidra til økt læringslyst og læringsutbytte. Et eksempel er bruk av spill som pedagogisk virkemiddel. Ved lektorutdanninga 8-13 ved UiT har Kunnskapsspillet stått sentralt i kvalitetsutviklingen av et førstesemesteremne i pedagogikk hvor formålet var å styrke profesjonsrelevans og økte studentenes trivsel og trygghet. I artikkelen ...